I have just released Shed Skin 0.5, an optimizing (restricted) Python-to-C++ compiler. Looking back at the release notes, I'm happy to see contributions from more people than ever. I'd also like to thank David Ripton again, for sending me his Project Euler solutions (see my previous post), and Jason Ye, for sending in so many issues.
The new release supports 64-bit integers (shedskin -l), which was necessary to get many of the Project Euler solutions to work. I'm wondering if this perhaps should become the default, since by default we want to stay as close to Python as possible.. But I don't think it's really useful that often, and it will probably be slower in many cases, so we'll see.
In comparing the Project Euler solutions with Psyco, it became clear that Shed Skin did not perform very well for certain types of iteration. I found out that exceptions in C++ are extremely slow, greatly slowing down e.g. set iteration. The new release avoids throwing StopIteration most of the time, that is, inside the builtins.
After basing the set implementation on CPython before, FFAO saw my invitation to do the same for the dict implementation, and quickly implemented it. I think Shed Skin was able to beat Psyco on about 5 more euler solutions with this new implementation.
Random number generation (without using shedskin -r) should also be much faster now.
Andy Miller sent in patches to add basic support for MSVC (shedskin -v). Although of course there is still no recent Windows package for Shed Skin. If anyone would like to volunteer, it should be easy to base a 0.5 package on the 0.3 version for Windows, though it would be nice to use a more recent version of MinGW.
Douglas McNeil sent in patches to add support for __future__.print_function and generator methods (as opposed to non-method functions). Thomas Spura optimized printing somewhat, though there is still some room for optimization there. Finally, Michael Elkins sent in some improvements for the socket module (which he originally wrote).
More details about the new release can be found in the release notes.