There are lots of fixes in the pipeline for Shed Skin 0.0.5. Unfortunately, I somehow managed to give away my PC, and I planned some sort of vacation for the next two weeks. So it's going to be very hard to release a new version anytime soon. I'm still very motivated about the compiler, and there's a whole list of things I'm dying to fix, but it's hard to do without my own computer.. :)
Things planned for the next release:
- lots and lots of bug fixes for the builtin types
- several optimizations in the resulting C++ code (e.g. for indexing)
- error messages for anything the compiler doesn't support
- builtin set type (in addition to sets.Set), plus most of its methods